RSVSR ARC Raiders Informant Injury Trial Blue Door Guide Avoid rockets
Posted: Sat Jan 10, 2026 7:10 am
I kept bouncing between routes trying to finish "Injure the Informant," and it felt like the game was trolling me. Then I stopped treating it like a scavenger hunt and started treating it like a setup. Before you even drop in, make sure your loadout's actually comfortable for tagging a target at range, and if you're still sorting gear, ARC Raiders Items can help you get a clearer idea of what you want to run so you're not second-guessing mid-raid.
Pick the Right Map First
1) Don't queue Star Mountain for this. It's not "bad luck," it's just the wrong place for the job. You can roam forever and walk out with nothing but wasted time. 2) Queue Blue Door instead. It's open, it's readable, and you can see problems coming. You'll notice it fast: fewer tight angles, fewer surprise bodies in your face, and way more chances to spot the right NPC before you're already in trouble.
Use Noise to Make Them Come to You
Here's the bit that made it consistent for me. Don't sprint around hoping the informant strolls past. Set up a position with sightlines and a little fallback cover. Then take one shot—just one—from a distance. Not a full mag dump, not a panic spray. That single crack is usually enough to pull nearby AI into "investigate" mode. Half the time they'll funnel toward you, and the informant ends up walking right into your lane. When they step out, tag them hard and keep it moving. You're not trying to win a long fight, you're trying to complete the objective and leave.
Rocket Launchers Will Ruin Your Day
Blue Door has a nasty tradeoff: rockets are terrifying out there. When that lock-on pressure starts, it's not the moment to be brave. Break line of sight, shift positions, and don't stand still thinking you can "just finish this real quick." You'll get deleted. If you can safely drop a launcher unit, the points are nice—around the 600-ish range from what I've seen—but chasing that bonus is how people fail the trial. Get the informant injured first, then decide if you've got the breathing room to clean up.
Run It Like a Quick Routine
I treat each attempt the same way: land on Blue Door, take a wide look, set a lane, pop a single lure shot, and focus the informant the second they show. If you want to streamline the prep—ammo, meds, whatever—some folks use RSVSR to pick up game currency or items so they can spend more time running attempts and less time rebuilding after a bad rocket death.
Pick the Right Map First
1) Don't queue Star Mountain for this. It's not "bad luck," it's just the wrong place for the job. You can roam forever and walk out with nothing but wasted time. 2) Queue Blue Door instead. It's open, it's readable, and you can see problems coming. You'll notice it fast: fewer tight angles, fewer surprise bodies in your face, and way more chances to spot the right NPC before you're already in trouble.
Use Noise to Make Them Come to You
Here's the bit that made it consistent for me. Don't sprint around hoping the informant strolls past. Set up a position with sightlines and a little fallback cover. Then take one shot—just one—from a distance. Not a full mag dump, not a panic spray. That single crack is usually enough to pull nearby AI into "investigate" mode. Half the time they'll funnel toward you, and the informant ends up walking right into your lane. When they step out, tag them hard and keep it moving. You're not trying to win a long fight, you're trying to complete the objective and leave.
Rocket Launchers Will Ruin Your Day
Blue Door has a nasty tradeoff: rockets are terrifying out there. When that lock-on pressure starts, it's not the moment to be brave. Break line of sight, shift positions, and don't stand still thinking you can "just finish this real quick." You'll get deleted. If you can safely drop a launcher unit, the points are nice—around the 600-ish range from what I've seen—but chasing that bonus is how people fail the trial. Get the informant injured first, then decide if you've got the breathing room to clean up.
Run It Like a Quick Routine
I treat each attempt the same way: land on Blue Door, take a wide look, set a lane, pop a single lure shot, and focus the informant the second they show. If you want to streamline the prep—ammo, meds, whatever—some folks use RSVSR to pick up game currency or items so they can spend more time running attempts and less time rebuilding after a bad rocket death.